These presets make adjustments and focus on unique aspects of the game so you can choose what you want to prioritize.
Since Skyrim’s ENB has a wide and complex feature set that cannot easily be dealt with by everybody, it is used with different presets that have been designed by capable creators. What is ENB?ĮNB or Enhanced Natural Beauty is a post-processing effect designed to greatly improve visual aspects of the game as it gives players more control over how they want the game to look. However, this 2016 release can hardly keep up with the robust graphics of the games released today.įortunately, this problem hindering Skyrim’s longevity was easily solved by ENB and the stunning presets built for it. It is packed with various terrains, weathers, and locations. Tree meshes in the static version will be controlled by fMeshLODLevel1FadeDist and fMeshLODLevel2FadeDist instead of fMeshLODLevel1FadeTreeDistance and fMeshLODLevel2FadeTreeDistance.īelow is a video demonstrating the lack of tree popping on fully-skinned, static trees.Skyrim SE has one of the most expansive worlds among the games played today. They effectively make trees into static models like all the other models dotting the landscape, with few exceptions. This is simply because these two settings entirely alter the tree system. There does not seem to be much variety in the static version. The static version is used when either bEnableTreeAnimations or bEnableTrees are disabled in Skyrim.ini as shown below: The "static" version of tree rendering in Skyrim is done in a much simpler manner. Dynamic trees may be animated or inanimate.
Tree popping on dynamic skinned trees may be avoided by adjusting their custom level of detail distance settings.Dynamic unskinned trees avoid tree popping but lose detail.Dynamic trees may be skinned or unskinned.Inanimate, unskinned trees are the most performance-friendly version in the game. Please note that uiMaxSkinnedTreesToRender does not increase the number of trees. This almost entirely removes the popping, due to the fact that all trees are now skinned and are rendered at a sufficient distance to make the process almost invisible, as seen in the video below. We can increase the amount of skinned trees rendered around the player, as well as increase the distance from the player that the trees are skinned, with the following settings: However, there is a way, at the cost of some performance, to get skinned trees and essentially eliminate the popping trees. Still, many players may decide that for the price of decreased detail in trees, the removal of the tree popping and the improved performance is a win. It’s not only the amount of limbs and leaves but also the bark that is greatly improved. Now, skinned trees are obviously more detailed than unskinned trees. Skinned trees are toggled by bRenderSkinnedTrees in SkyrimPrefs.ini: Skinned trees add more detail but are prone to tree popping. There are two different kinds of dynamic trees: "skinned" trees and "unskinned." Unskinned trees are basically a stripped down model of the tree. The dynamic version is used when the following INI settings have the values shown below: The default version is the dynamic version. There are essentially two different ways trees can be rendered in Skyrim, which is designated in this guide as "static" and "dynamic." Skyrim therefore is the first game where they employ their own custom tree system. SpeedTree technology was used in previous Elder Scrolls games, but Bethesda Game Studios decided they could do better without it. See the advanced original Skyrim INI and SkyrimPrefs INI guides for an advanced and comprehensive review of all configuration settings for original Skyrim. Its purpose is geared toward understanding how trees work in Skyrim and optimizing them for individual use. While originally written for the original Skyrim game as released in 2011, everything written here works exactly the same in the Bethesda remaster known as Skyrim Special Edition. This guide is intended to be a guide to the tree configuration settings for The Elder Scrolls V: Skyrim game as set through INI files. Suggested first reading: Skyrim Configurations Settings Guide Guide scope 5 What settings both tree versions shareĪ guide to editing the Skyrim tree settings inside the INI files for the tinkering user.